Rushing Jade Wind provides an AoE damage increase and replaces your Spinning Crane Kick.Either of the two damage mitigation cooldowns is useful depending on the type of damage you’re taking. Healing Elixir offers consistent healing, but is inferior to Dampen Harm and Diffuse Magic when dealing with heavy burst damage. Diffuse Magic will be a very helpful damage mitigation cooldown on fights with heavy magic damage (which is a lot of raid damage.).Use Diffuse Magic instead, if you’re looking at a lot of magic damage. Dampen Harm is fairly potent when you need to endure a damage spike.A useful healing ability if it triggers often, but it’s a DPS loss if you have to use it. Healing Elixirs adds a small heal to our use of Brew/Tea abilities.
This is usually be the best choice for dealing with groups of trash mobs.
It works very well with Chi Explosion, if you take one then take the other.
Chi Burst is best used with three or more targets and is the pick for groups.Īt lower levels of Haste go with Power Strikes, at high levels Ascension wins out.It falls behond the other to in healing and in damage. Zen Sphere summons a sphere that periodically heals the target and damages a nearby enemy.It does a decent amount of healing, is a DPS add, and is the most generally useful ability in this tier at this time, especially when fighting one opponent. Chi Wave is a basic chain heal type ability.The other two improve your consistent mobility, but can’t be cast on other players. Tiger’s Lust offers the greatest speed increase, but also has the shortest duration. The choice for this tier is largely preference based. Momentum is a passive that causes our Roll and Chi Torpedo abilities to grant us a speed increase for a short time, stacking up to 2 times.
This is additional movement to your rolls, which can come in very handy at times. Best for PvP, and provides the least movement for raids and such, but provides reliable emergency movement that is not subject to the occasional snare or root.